using UnityEngine;
using System;
using Object = UnityEngine.Object;

namespace MagicaCloth
{
    public partial class MagicaPhysicsManager : CreateSingleton<MagicaPhysicsManager>
    {
        public UpdateTimeManager.UpdateCount UpdatePerSeccond
        {
            get
            {
                throw new NotImplementedException();
            }

            set
            {
                throw new NotImplementedException();
            }
        }

        public UpdateTimeManager.UpdateMode UpdateMode
        {
            get
            {
                throw new NotImplementedException();
            }

            set
            {
                throw new NotImplementedException();
            }
        }

        public void SetGlobalTimeScale(float timeScale)
        {
            throw new NotImplementedException();
        }

        public float GetGlobalTimeScale()
        {
            throw new NotImplementedException();
        }

        public float FuturePredictionRate
        {
            get
            {
                throw new NotImplementedException();
            }

            set
            {
                throw new NotImplementedException();
            }
        }
    }
}